
About Cosmoku
One developer, a whole universe
I’m Prithvi Krishna. After more than ten years as a software engineer, I now spend my days making small, calm games for iPhone and iPad. Cosmoku is my one-person studio.


- years building software
- 10+
- games on the App Store
- 3
- person behind every one
- 1
- accounts needed to play
- 0
A little about me
What the worlds are built with
- React Native
- Expo
- Three.js
- Firebase
- Supabase
I started my career in 2015, straight after graduating, and I’ve been building software ever since.
Over the years I’ve worked as a software engineer at TCS, HungerRush and other companies, on products that real businesses rely on every day. That taught me how good software gets made: careful engineering, honest testing, and listening closely to the people who use it.
Games have always been my favourite way to switch off. Not the loud, endless kind, but the small ones: a puzzle on the train, a few quiet minutes in a world that feels looked after. Making them felt like the natural next step, and Cosmoku is where everything I’ve learned as an engineer finally meets the thing I love most.
It started in early 2024 with Pixel Arcade, a small collection of classic games. Somewhere along the way the games began drifting into space: a Sudoku that relights constellations, an arrow puzzle that escapes all the way to Laniakea, and a cosy waystation where a little brass robot keeps twenty arcade cabinets running.
I design, build and support every game myself. So when you send feedback, it reaches the person who can actually act on it, and it really does shape what comes next.
From code to cosmos
How a software engineer ended up building a small universe.
Since 2015
Graduate to engineer
Straight out of graduation and into my first job, learning to write code that other people depend on.
The industry years
Building real products
A decade of shipping features, fixing what broke and learning how products are built and looked after.
- TCS
- HungerRush
- and others
Now
Cosmoku
It began with Pixel Arcade. Sudoku and Escape followed, and Pixel Arcade grew up into Waystation. Three games, one person.
Next
Android
All three worlds are heading to Android, with more on the way.
Join the waitlist
Why I make games
“I make the games I’d want to play myself: calm, kind and fair, with a little world to get lost in.”
Respect your time
Short, calm sessions you can pick up and put down whenever you like. A game should fit around your day, not the other way round.
Fair, every time
Every challenge should be beatable with a clear head. When you’re stuck there’s a hint, never a wall.
Yours, not mine
No accounts and no sign-up forms. When you talk to ORRY, your voice never leaves your phone.
Got an idea, a bug or a kind word?
I read every message, from bug reports to big ideas.